Actions
Component Has Tag |
See if this component contains the supplied tag Target is Actor Component |
DestroyComponent |
Unregister and mark for pending kill a component. This may not be used to destroy a component that is owned by an actor unless the owning actor is calling the function. Target is Actor Component |
Get Child Component |
Gets the attached child component at the specified location Target is Scene Component |
Get Children Components |
Gets all components that are attached to this component, possibly recursively Target is Scene Component |
Get Num Children Components |
Gets the number of attached children components Target is Scene Component |
Get Owner |
Follow the Outer chain to get the AActor that 'Owns' this component Target is Actor Component |
Get Parent Components |
Gets all attachment parent components up to and including the root component Target is Scene Component |
Is Component Being Destroyed |
Returns whether the component is in the process of being destroyed. Target is Actor Component |
Move Component To |
Target is Kismet System Library |
Set Is Replicated |
Enable or disable replication. This is the equivalent of RemoteRole for actors (only a bool is required for components) Target is Actor Component |
Categories
Activation |
Activation |
Animation |
Animation |
ARFace Mesh |
ARFace Mesh |
Arrow |
Arrow |
Box |
Box |
Capsule |
Capsule |
Custom Mesh |
Custom Mesh |
Destructible |
Destructible |
DMX |
DMX |
Flipbook |
Flipbook |
Geometry Cache |
Geometry Cache |
Instanced Static Mesh |
Instanced Static Mesh |
Lidar Point Cloud |
Lidar Point Cloud |
Mesh |
Mesh |
Movement |
Movement |
Poseable Mesh |
Poseable Mesh |
Procedural Mesh |
Procedural Mesh |
Skeletal Mesh |
Skeletal Mesh |
Skinned Mesh |
Skinned Mesh |
Sphere |
Sphere |
Sprite |
Sprite |
Static Mesh |
Static Mesh |
Stereo Layer |
Stereo Layer |
Timeline |
Timeline |