Actions
Add Mapped Components |
Adds a series of mapped bones to the rig Target is Control Rig Component |
Add Mapped Elements |
Adds the provided mapped elements to the component Target is Control Rig Component |
Add Mapped Skeletal Mesh |
Adds all matching bones to the rig Target is Control Rig Component |
Add Mapped Skeletal Mesh Bone Array |
Adds a series of mapped bones to the rig Target is Control Rig Component |
Clear Mapped Elements |
Removes all mapped elements from the component Target is Control Rig Component |
Create Control Rig from Skeletal Mesh or Skeleton |
Create a new control rig asset within the contents space of the project based on a skeletal mesh or skeleton object. Target is Control Rig Blueprint Factory |
Create New Control Rig Asset |
Create a new control rig asset within the contents space of the project. Target is Control Rig Blueprint Factory |
Does Element Exist |
Returns true if an element given a type and name exists in the rig Target is Control Rig Component |
Get Absolute Time |
Get the ControlRig's local time in seconds since its last initialize Target is Control Rig Component |
Get Bone Transform |
Returns the transform of the bone in the requested space Target is Control Rig Component |
Get Control Bool |
Returns the value of a bool control Target is Control Rig Component |
Get Control Float |
Returns the value of a float control Target is Control Rig Component |
Get Control Int |
Returns the value of an integer control Target is Control Rig Component |
Get Control Offset |
Returns the offset transform of a control Target is Control Rig Component |
Get Control Position |
Returns the value of a position control Target is Control Rig Component |
Get Control Rig |
Get the ControlRig hosted by this component Target is Control Rig Component |
Get Control Rotator |
Returns the value of a rotator control Target is Control Rig Component |
Get Control Scale |
Returns the value of a scale control Target is Control Rig Component |
Get Control Transform |
Returns the value of a transform control Target is Control Rig Component |
Get Control Vector 2D |
Returns the value of a Vector3D control Target is Control Rig Component |
Get Element Names |
Returns all of the names for a given element type (Bone, Control, etc) Target is Control Rig Component |
Get Initial Bone Transform |
Returns the initial transform of the bone in the requested space Target is Control Rig Component |
Get Initial Space Transform |
Returns the initial transform of the space in the requested space Target is Control Rig Component |
Get Space Transform |
Returns the transform of the space in the requested space Target is Control Rig Component |
Initialize |
Initializes the rig's memory and calls the setup event Target is Control Rig Component |
On Post Forwards Solve |
Event fired after this component's ControlRig is updated |
On Post Initialize |
Event fired after this component's ControlRig is initialized |
On Post Setup |
Event fired after this component's ControlRig is setup |
On Pre Forwards Solve |
Event fired before this component's ControlRig is updated |
On Pre Setup |
Event fired before this component's ControlRig is setup |
Set Bone Initial Transforms From Skeletal Mesh |
Setup the initial transforms / ref pose of the bones based on a skeletal mesh Target is Control Rig Component |
Set Bone Transform |
Sets the transform of the bone in the requested space Target is Control Rig Component |
Set Control Bool |
Sets the value of a bool control Target is Control Rig Component |
Set Control Float |
Sets the value of a float control Target is Control Rig Component |
Set Control Int |
Sets the value of an integer control Target is Control Rig Component |
Set Control Offset |
Sets the offset transform of a control Target is Control Rig Component |
Set Control Position |
Sets the value of a position control Target is Control Rig Component |
Set Control Rotator |
Sets the value of a rotator control Target is Control Rig Component |
Set Control Scale |
Sets the value of a scale control Target is Control Rig Component |
Set Control Transform |
Sets the value of a transform control Target is Control Rig Component |
Set Control Vector 2D |
Sets the value of a vector2D control Target is Control Rig Component |
Set Initial Bone Transform |
Sets the initial transform of the bone in the requested space Target is Control Rig Component |
Set Initial Space Transform |
Sets the transform of the space in the requested space Target is Control Rig Component |
Set Mapped Elements |
Replaces the mapped elements on the component with the provided array Target is Control Rig Component |
Update |
Updates and ticks the rig. Target is Control Rig Component |
Categories
Gizmo |
Gizmo |