Given a time from 0 to the spline duration, return the spline's roll there, in degrees.
Target is Spline Component
0.0
Local
0.0
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Target
Spline Component Object Reference
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Time
Float
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Coordinate Space
ESplineCoordinateSpace Enum
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Use Constant Velocity
Boolean
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Return Value
Float
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Given a time from 0 to the spline duration, return the spline's roll there, in degrees. |