Actions
Add Material |
Adds a new material and return its slot name Target is Static Mesh |
Add Socket |
Add a socket object in this StaticMesh. Target is Static Mesh |
Build from Static Mesh Descriptions |
Builds static mesh LODs from the array of StaticMeshDescriptions passed in Target is Static Mesh |
Create Static Mesh Description |
Create an empty StaticMeshDescription object, to describe a static mesh at runtime Target is Static Mesh |
Find Socket |
Find a socket object in this StaticMesh by name. Entering NAME_None will return NULL. If there are multiple sockets with the same name, will return the first one. Target is Static Mesh |
Get Bounding Box |
Returns the bounding box, in local space including bounds extension(s), of the StaticMesh asset Target is Static Mesh |
Get Bounds |
Returns the number of bounds of the mesh. Target is Static Mesh |
Get Material |
Gets a Material given a Material Index and an LOD number Target is Static Mesh |
Get Material Index |
Gets a Material index given a slot name Target is Static Mesh |
Get Minimum LODFor Platform |
Get Minimum LODFor Platform Target is Static Mesh |
Get Minimum LODFor Platforms |
Get Minimum LODFor Platforms Target is Static Mesh |
Get Num LODs |
Returns the number of LODs used by the mesh. Target is Static Mesh |
Get Num Sections |
Returns number of Sections that this StaticMesh has, in the supplied LOD (LOD 0 is the highest) Target is Static Mesh |
Remove Socket |
Remove a socket object in this StaticMesh by providing it's pointer. Use FindSocket() if needed. Target is Static Mesh |
Set Material |
Sets a Material given a Material Index Target is Static Mesh |
Set Num Source Models |
Set Num Source Models Target is Static Mesh |