Actions
Add Actor to Exclude from Hit Tests |
Adds an actor to the list of actors to never allow an interactor to hit in the scene. No selection. No hover. There's no need to remove actors from this list. They'll expire from it automatically when destroyed. Target is Viewport World Interaction |
Add Interactor |
Adds interactor to the worldinteraction Target is Viewport World Interaction |
Get Head Transform |
Gets the transform of the viewport / user's HMD in world space Target is Viewport World Interaction |
Get Interactors |
Gets all the interactors Target is Viewport World Interaction |
Get Room Space Head Transform |
Gets the transform of the viewport / user's HMD in room space Target is Viewport World Interaction |
Get Room Transform |
Gets the world space transform of the calibrated VR room origin. When using a seated VR device, this will feel like the camera's world transform (before any HMD positional or rotation adjustments are applied.) Target is Viewport World Interaction |
Get Transform Gizmo Actor |
Gets the transform gizmo actor, or returns null if we currently don't have one Target is Viewport World Interaction |
Get World Scale Factor |
Gets the world scale factor, which can be multiplied by a scale vector to convert to room space Target is Viewport World Interaction |
Remove Interactor |
Removes interactor from the worldinteraction and removes the interactor from its paired interactor if any Target is Viewport World Interaction |
Set Head Transform |
Sets a new transform for the room so that the HMD is aligned to the new transform. The Head is kept level to the ground and only rotated on the yaw Target is Viewport World Interaction |
Set Room Transform for Next Frame |
Set Room Transform for Next Frame Target is Viewport World Interaction |
Set World to Meters Scale |
Sets GNewWorldToMetersScale Target is Viewport World Interaction |