UTestBTTask_LatentWithFlags::ExecuteTask

Starts this task, should return Succeeded, Failed or InProgress (use [FinishLatentTask()](API\Runtime\AIModule\BehaviorTree\UBTTaskNode\FinishLatentTask) when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

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Linux

Override Hierarchy

UBTTaskNode::ExecuteTask()

UTestBTTask_LatentWithFlags::ExecuteTask()

References

Module

AITestSuite

Header

/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_LatentWithFlags.h

Include

#include "BehaviorTree/TestBTTask_LatentWithFlags.h"

Source

/Engine/Source/Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp

Syntax

virtual EBTNodeResult::Type ExecuteTask
(
    class UBehaviorTreeComponent & OwnerComp,
    uint8 * NodeMemory
)

Remarks

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!