Name |
Description |
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FAdvancedAssetCategory |
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FAdvancedCopyMap |
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FAdvancedCopyParams |
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FAssetRenameData |
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FAssetToolsModule |
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FAssetTypeActions_Base |
A base class for all AssetTypeActions. |
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FAssetTypeActions_CSVAssetBase |
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FClassTypeActions_Base |
A base class for all ClassTypeActions. |
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FCollectionAssetManagement |
Handles the collection management for the given assets |
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FRevisionInfo |
Revision information for a single revision of a file in source control |
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IAssetTools |
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IAssetTypeActions |
AssetTypeActions provide actions and other information about asset types |
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IClassTypeActions |
ClassTypeActions provide actions and other information about asset types that host classes |
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UAdvancedCopyCustomization |
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UAssetTools |
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UAssetToolsHelpers |
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UAssetToolsSettings |
Name |
Description |
---|---|
FAssetPostRenameEvent |
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FMovedContentFolder |
Called when a folder is moved or renamed |
FOnAlwaysShowPath |
Callback used when a folder should be forced to be visible in the Content Browser |
FOnFolderPathChanged |
Name |
Description |
|
---|---|---|
|
EAssetRenameResult |
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EAssetTypeActivationMethod::Type |
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EAssetTypeCategories::Type |
The list of categories for Asset Type Actions and UFactory subclasses. |
Name | Description | ||
---|---|---|---|
|
AssetViewUtils::AssetHasCustomThumbnail ( |
Returns true if the specified asset that uses shared thumbnails has a thumbnail assigned to it |
|
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AssetViewUtils::CaptureThumbnailFromViewport ( |
Capture active viewport to thumbnail and assigns that thumbnail to incoming assets |
|
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AssetViewUtils::ClearCustomThumbnails ( |
Clears custom thumbnails for the selected assets |
|
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AssetViewUtils::CopyAssets |
Copies assets to a new path |
|
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AssetViewUtils::CopyFolders |
Copies all assets in all source paths to the destination path, preserving path structure |
|
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AssetViewUtils::DeleteAssets |
Attempts to deletes the specified assets. Returns the number of assets deleted |
|
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AssetViewUtils::DeleteFolders |
Attempts to delete the specified folders and all assets inside them. |
|
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AssetViewUtils::DoesFolderExist ( |
Returns true if the path specified exists as a folder in the asset registry |
|
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AssetViewUtils::GetAssetsInPaths ( |
Gets an array of assets inside the specified folders |
|
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AssetViewUtils::GetDefaultColor() |
Gets the default color the folder should appear as |
|
|
AssetViewUtils::GetMaxAssetPathLen() |
Gets the maximum path length for an asset package file. |
|
|
AssetViewUtils::GetMaxCookPathLen() |
Gets the maximum path length for a cooked file. |
|
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AssetViewUtils::GetObjectsInAssetData ( |
Get all the objects in a list of asset data |
|
|
AssetViewUtils::GetPackageLengthForCooking |
Returns the length of the computed cooked package name and path whether it's run on a build machine or locally |
|
|
AssetViewUtils::GetPackagePathWithinRoot ( |
Returns the relative path, from the workspace root, of the package |
|
|
AssetViewUtils::GetUnloadedAssets |
Determines the unloaded assets that need loading |
|
|
AssetViewUtils::HasCustomColors ( |
Checks to see if any folder has a custom color, optionally outputs them to a list |
|
|
AssetViewUtils::IsDevelopersFolder ( |
Returns true if the passed-in path is a developers folder |
|
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AssetViewUtils::IsEngineFolder ( |
Returns true if the passed-in path is a engine folder |
|
|
AssetViewUtils::IsPluginFolder ( |
Returns true if the passed-in path is a plugin folder, optionally reporting where the plugin was loaded from |
|
|
AssetViewUtils::IsProjectFolder ( |
Returns true if the passed-in path is a project folder |
|
|
AssetViewUtils::IsValidFolderName |
Returns true if the supplied folder name can be used as part of a package name |
|
|
AssetViewUtils::IsValidFolderPathForCreate |
Returns true if the specified folder name in the specified path is available for folder creation |
|
|
AssetViewUtils::IsValidObjectPathForCreate |
Returns true if the specified path is available for object creation |
|
|
AssetViewUtils::IsValidObjectPathForCreate |
Returns true if the specified path is available for object creation |
|
|
AssetViewUtils::IsValidPackageForCooking |
Checks to see whether the path is within the size restrictions for cooking |
|
|
AssetViewUtils::LoadAssetsIfNeeded |
Makes sure the specified assets are loaded into memory. |
|
|
const TShare... |
AssetViewUtils::LoadColor ( |
Loads the color of this path from the config |
|
AssetViewUtils::LoadPackages |
Loads all the specified packages |
|
|
AssetViewUtils::MoveAssets |
Moves assets to a new path |
|
|
AssetViewUtils::MoveFolders |
Moves all assets in all source paths to the destination path, preserving path structure |
|
|
FOnAlwaysSho... |
AssetViewUtils::OnAlwaysShowPath() |
|
|
FOnFolderPat... |
AssetViewUtils::OnFolderPathChanged() |
|
|
AssetViewUtils::OpenEditorForAsset ( |
Loads the specified object if needed and opens the asset editor for it |
|
|
AssetViewUtils::OpenEditorForAsset |
Opens the asset editor for the specified assets |
|
|
AssetViewUtils::OpenEditorForAsset ( |
Opens the asset editor for the specified asset |
|
|
AssetViewUtils::PrepareFoldersForDragDrop |
A helper function for folder drag/drop which loads all assets in a path (including sub-paths) and returns the assets found |
|
|
AssetViewUtils::PromptToLoadAssets |
Prompts the user to load the list of unloaded objects |
|
|
AssetViewUtils::RenameFolder |
Moves all assets from the source path to the destination path, preserving path structure, deletes source path afterwards if possible |
|
|
AssetViewUtils::SaveColor ( |
Saves the color of the path to the config |
|
|
AssetViewUtils::SaveDirtyPackages() |
Prompts to save all modified packages |
|
|
AssetViewUtils::SavePackages |
Saves all the specified packages |
|
|
AssetViewUtils::ShowErrorNotifcation ( |
Show an error notification toast if the given error message is not empty |
|
|
AssetViewUtils::SyncPackagesFromSourceControl |
Syncs the specified packages from source control, other than any level assets which are currently being edited |
|
|
AssetViewUtils::SyncPathsFromSourceControl |
Syncs the content from the specified paths from source control, other than any level assets which are currently being edited |