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> Unreal Engine API Reference > Developer > AssetTools > IAssetTypeActions > IAssetTypeActions::GetName
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IAssetTypeActions::GetName

Returns the name of this type

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MacOS
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Override Hierarchy

IAssetTypeActions::GetName()

FAssetTypeActions_ChaosCacheCollection::GetName()

FAssetTypeActions_GeometryCollectionCache::GetName()

FGroomCacheActions::GetName()

FAssetTypeActions_FieldSystem::GetName()

FAssetTypeActions_ChaosVehicles::GetName()

FAssetTypeActions_ChaosSolver::GetName()

FAssetTypeActions_IKRigDefinition::GetName()

FAssetTypeActions_GeometryCollection::GetName()

FAssetTypeActions_AnimationSharingSetup::GetName()

FAssetTypeActions_GeometryCache::GetName()

FAssetTypeActions_DataAsset::GetName()

FAssetTypeActions_ITDSpatializationSettings::GetName()

FAssetTypeActions_MonoWaveTableSynthPreset::GetName()

FAssetTypeActions_ModularSynthPresetBank::GetName()

FAssetTypeActions_AnimationAsset::GetName()

FAssetTypeActions_IKRetargeter::GetName()

FAssetTypeActions_SoundBase::GetName()

FAssetTypeActions_AudioImpulseResponse::GetName()

FAssetTypeActions_BlueprintGeneratedClass::GetName()

FAssetTypeActions_Blueprint::GetName()

FAssetTypeActions_VirtualTextureBuilder::GetName()

FAssetTypeActions_RuntimeVirtualTexture::GetName()

FGroomBindingActions::GetName()

FGroomActions::GetName()

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h

Include

#include "IAssetTypeActions.h"

Syntax

FText GetName() const

Remarks

Returns the name of this type