UAutomationControllerSettings

Implements the Editor's user settings.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAutomationControllerSettings

References

Module

AutomationController

Header

/Engine/Source/Developer/AutomationController/Public/AutomationControllerSettings.h

Include

#include "AutomationControllerSettings.h"

Syntax

class UAutomationControllerSettings : public UObject

Remarks

Implements the Editor's user settings.

Variables

Name Description

Public variable

bool

 

bElevateLogWarningsToErrors

Whether to treat log warnings as log errors (default=true)

Public variable

bool

 

bResetTelemetryStorageOnNewSession

Whether to reset data stored in telemetry file (default=false)

Public variable

bool

 

bSuppressLogErrors

Whether to suppress log from test results (default=false)

Public variable

bool

 

bSuppressLogWarnings

Whether to suppress log warnings from test results (default=false)

Public variable

float

 

CheckTestIntervalSeconds

How long to wait between test updates (default=1sec)

Public variable

float

 

GameInstanceLostTimerSeconds

The maximum response wait time for detecting a lost game instance (default=300sec)

Public variable

TArray< FAutoma...

 

Groups

List of user-defined test groups

Public variable

FString

 

TelemetryDirectory

Path to where telemetry files are saved (default=/Saved/Automation/Telemetry/)

Constructors

Name Description

Public function

UAutomationControllerSettings

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.