EGameplayDebuggerDataPack

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h

Include

#include "GameplayDebuggerTypes.h"

Syntax

enum EGameplayDebuggerDataPack
{
    Persistent,
    ResetOnActorChange,
    ResetOnTick,
}

Values

Name

Description

Persistent

ResetOnActorChange

ResetOnTick