FGameplayDebuggerCategory::AddShape

[AUTH] adds shape to replicated data

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h

Include

#include "GameplayDebuggerCategory.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategory.cpp

Syntax

void AddShape
(
    const FGameplayDebuggerShape & Shape
)

Remarks

[AUTH] adds shape to replicated data