FGameplayDebuggerCategory::MarkDataPackDirty

[AUTH] marks data pack as needing replication

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h

Include

#include "GameplayDebuggerCategory.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategory.cpp

Syntax

void MarkDataPackDirty
(
    int32 DataPackId
)

Remarks

[AUTH] marks data pack as needing replication