Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
Source |
/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerTypes.cpp |
static FGameplayDebuggerShape MakePolygon
(
const TArray< FVector > & Verts,
const FColor & Color,
const FString & Description
)
A dynamically sizeable string. When dealing with UTF-8 literals, the following advice is recommended:
Do not use the u8"..." prefix (gives the wrong array type until C++20).
Use UTF8TEXT("...") for array literals (type is const UTF8CHAR[n]).
Use "..."_U8SV for string view literals (type is FUtf8StringView).
Use or escape sequences rather than to specify Unicode code points.