UGameplayDebuggerConfig::Serialize

Handles reading, writing, and reference collecting using [FArchive](API\Runtime\Core\Serialization\FArchive).

Windows
MacOS
Linux

Override Hierarchy

UObject::Serialize()

UGameplayDebuggerConfig::Serialize()

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h

Include

#include "GameplayDebuggerConfig.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerConfig.cpp

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.