UGameplayDebuggerRenderingComponent

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MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Include

#include "GameplayDebuggerRenderingComponent.h"

Syntax

class UGameplayDebuggerRenderingComponent : public UDebugDrawComponent

Constructors

Name Description

Public function

UGameplayDebuggerRenderingComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UDebugDrawComponent

Name Description

Protected function Virtual

FDebugRender...

 

CreateDebugSceneProxy()

Method that derived class should override to create the scene proxy and customize a custom delegate helper (if any)

Protected function Virtual

FDebugDrawDe...

 

GetDebugDrawDelegateHelper()

Method that should be overriden when subclass uses a custom delegate helper.

Overridden from USceneComponent

Name Description

Protected function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.