UGameplayDebuggerRenderingComponent::CalcBounds

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Windows
MacOS
Linux

Override Hierarchy

USceneComponent::CalcBounds()

UGameplayDebuggerRenderingComponent::CalcBounds()

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Include

#include "GameplayDebuggerRenderingComponent.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
) const

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.