UGameplayDebuggerUserSettings

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MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h

Include

#include "GameplayDebuggerConfig.h"

Syntax

class UGameplayDebuggerUserSettings : public UDeveloperSettings

Variables

Name Description

Public variable

uint32: 1

 

bEnableGameplayDebuggerInEditor

Controls whether GameplayDebugger will be available in pure editor mode.

Protected variable

int32

 

FontSize

Font Size used by Gameplay Debugger

Public variable

float

 

MaxViewAngle

Angle from view direction under which actors can be selected This angle can also be used by some categories to apply culling.

Public variable

float

 

MaxViewDistance

Distance from view location under which actors can be selected This distance can also be used by some categories to apply culling.

Functions

Name Description

Public function Static

int32

 

GetFontSize()

Public function Static

void

 

SetFontSize

(
    const int32 InFontSize
)

Overridden from UDeveloperSettings

Name Description

Protected function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.