URigVMActionStack::Undo

Pops the last action from the undo stack and perform undo on it.

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h

Include

#include "RigVMModel/RigVMControllerActions.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp

Syntax

bool Undo
(
    URigVMController * InController
)

Remarks

Use the GEditor's main Undo method instead.