URigVMController::MakeVariableNodeFromBinding

Turns a binding to a variable node.

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMController.h

Include

#include "RigVMModel/RigVMController.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp

Syntax

bool MakeVariableNodeFromBinding
(
    const FString & InPinPath,
    const FVector2D & InNodePosition,
    bool bSetupUndoRedo,
    bool bPrintPythonCommand
)

Remarks

Turns a binding to a variable node.