URigVMNode::SplitNodePathAtStart

Splits a NodePath at the start, so for example "CollapseNodeA|CollapseNodeB|CollapseNodeC" becomes "CollapseNodeA" and "CollapseNodeB|CollapseNodeC".

Windows
MacOS
Linux

References

Module

RigVMDeveloper

Header

/Engine/Source/Developer/RigVMDeveloper/Public/RigVMModel/RigVMNode.h

Include

#include "RigVMModel/RigVMNode.h"

Source

/Engine/Source/Developer/RigVMDeveloper/Private/RigVMModel/RigVMNode.cpp

Syntax

static bool SplitNodePathAtStart
(
    const FString & InNodePath,
    FString & LeftMost,
    FString & Right
)

Remarks

Splits a NodePath at the start, so for example "CollapseNodeA|CollapseNodeB|CollapseNodeC" becomes "CollapseNodeA" and "CollapseNodeB|CollapseNodeC".