FTargetPlatformBase::AllowsEditorObjects

Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::AllowsEditorObjects()

FTargetPlatformBase::AllowsEditorObjects()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h

Include

#include "Common/TargetPlatformBase.h"

Syntax

virtual bool AllowsEditorObjects() const

Remarks

Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike.

Returns

true if this platform allows editor objects to be cooked, false otherwise.