FTargetPlatformBase::CanSupportRemoteShaderCompile

Checks whether this platform supports shader compilation over XGE interface.

Windows
MacOS
Linux

Override Hierarchy

ITargetPlatform::CanSupportRemoteShaderCompile()

FTargetPlatformBase::CanSupportRemoteShaderCompile()

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Common/TargetPlatformBase.h

Include

#include "Common/TargetPlatformBase.h"

Syntax

virtual bool CanSupportRemoteShaderCompile() const

Remarks

Checks whether this platform supports shader compilation over XGE interface.

Returns

true if this platform can distribute shader compilation threads with XGE.