FSoundQualityInfo

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h

Include

#include "Interfaces/IAudioFormat.h"

Syntax

struct FSoundQualityInfo

Remarks

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Variables

Name Description

Public variable

bool

 

bStreaming

Holds whether the sound will be streamed.

Public variable

FString

 

DebugName

Holds a string for debugging purposes.

Public variable

float

 

Duration

Holds the length of the sound in seconds.

Public variable

uint32

 

NumChannels

Holds the number of distinct audio channels.

Public variable

int32

 

Quality

Holds the quality value ranging from 1 [poor] to 100 [very good].

Public variable

uint32

 

SampleDataSize

Holds the size of sample data in bytes.

Public variable

uint32

 

SampleRate

Holds the number of PCM samples per second.