ITargetDevice::ReloadGlobalShadersMap

Execute console command on the device to reload the global shader map

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetDevice.h

Include

#include "Interfaces/ITargetDevice.h"

Syntax

virtual void ReloadGlobalShadersMap
(
    const FString & GlobalShaderMapDirectory
) const

Remarks

Execute console command on the device to reload the global shader map

Parameters

Parameter

Description

GlobalShaderMapDirectory

path to directory that contains global shader map