| ITargetPlatform::AllowsEditorObjects()
|
Module |
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Header |
/Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatform.h |
Include |
#include "Interfaces/ITargetPlatform.h" |
bool AllowsEditorObjects() const
Checks whether this platform will allow editor objects to be cooked, as opposed to editoronly properties. This will allow a target platform to cook editoronly objects, but as if they were being cooked for a client. This is useful for a cooked editor scenario, where every pacakge is cooked, editor and game alike.
true if this platform allows editor objects to be cooked, false otherwise.