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| FEdGraphSchemaAction::PerformAction()
|
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
Include |
#include "AnimationStateMachineSchema.h" |
Source |
/Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual UEdGraphNode * PerformAction
(
class UEdGraph * ParentGraph,
UEdGraphPin * FromPin,
const FVector2D Location,
bool bSelectNewNode
)
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).