IAnimBlueprintCompilationContext::AddAttributesToNodeImpl

Add the specified compiled-in attribute uniquely to the specified node.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

void AddAttributesToNodeImpl
(
    UAnimGraphNode_Base * InNode,
    TArrayView< const FName > InAttributes
) const

Remarks

Add the specified compiled-in attribute uniquely to the specified node.