IAnimBlueprintCompilationContext::GetAllocatedAnimNodeIndices

Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

const TMap< UAnimGraphNode_Base *, int32 > & GetAllocatedAnimNodeIndices() const

Remarks

Index of the nodes (must match up with the runtime discovery process of nodes, which runs thru the property chain)