IAnimBlueprintCompilationContext::GetAttributesFromNodeImpl

Get the current compiled-in attributes uniquely assigned to the specified node.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

TArrayView< const FName > GetAttributesFromNodeImpl
(
    UAnimGraphNode_Base * InNode
) const

Remarks

Get the current compiled-in attributes uniquely assigned to the specified node.