IAnimBlueprintCompilationContext::GetLinkedAnimNodesImpl

Gets all anim graph nodes that are piped into the provided node (traverses input pins)

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

void GetLinkedAnimNodesImpl
(
    UAnimGraphNode_Base * InGraphNode,
    TArray< UAnimGraphNode_Base * > & LinkedAnimNodes
) const

Remarks

Gets all anim graph nodes that are piped into the provided node (traverses input pins)