IAnimBlueprintCompilationContext::GetSourceNodeToProcessedNodeMapImpl

Map of true source objects (user edited ones) to the cloned ones that are actually compiled.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

const TMap< UAnimGraphNode_Base *, UAnimGraphNode_Base * > & GetSourceNodeToProcessedNodeMapImpl() const

Remarks

Map of true source objects (user edited ones) to the cloned ones that are actually compiled.