IAnimBlueprintCompilationContext::PruneIsolatedAnimationNodesImpl

Prunes any nodes that aren't reachable via a pose link.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCompilationContext.h

Include

#include "IAnimBlueprintCompilationContext.h"

Syntax

void PruneIsolatedAnimationNodesImpl
(
    const TArray< UAnimGraphNode_Base * > & RootSet,
    TArray< UAnimGraphNode_Base * > & GraphNodes
)

Remarks

Prunes any nodes that aren't reachable via a pose link.