IAnimBlueprintGeneratedClassCompiledData

Interface to the writable parts of the generated class that handlers can operate on

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h

Include

#include "IAnimBlueprintGeneratedClassCompiledData.h"

Syntax

class IAnimBlueprintGeneratedClassCompiledData

Remarks

Interface to the writable parts of the generated class that handlers can operate on

Functions

Name Description

Public function

UBlendSpace ...

 

AddBlendSpace

(
    UBlendSpace* InSourceBlendSpac...
)

Add a class-internal blendspace

Public function Const

int32

 

FindOrAddNotify

(
    FAnimNotifyEvent& Notify
)

Finds a notify event or adds if it doesn't already exist.

Public function Const

FAnimBluepri...

 

GetAnimBlueprintDebugData()

Get the anim debug data for the currently-compiled class.

Public function Const

TArray< FAni...

 

GetAnimNotifies()

Get the currently-compiled classes anim notifies.

Public function Const

TArray< FBak...

 

GetBakedStateMachines()

Get the baked state machines data for the currently-compiled class.

Public function Const

FBlueprintDe...

 

GetBlueprintDebugData()

Get the debug data for the currently-compiled class.

Public function Const

TMap< FName,...

 

GetGraphAssetPlayerInformation()

Get the currently-compiled classes graph asset player information.

Public function Const

TMap< FName,...

 

GetOrderedSavedPoseIndicesMap()

Get the saved pose indices map data for the currently-compiled class.

Deprecated Functions

Name Description

Public function Virtual Const

TArray< FExp...

 

GetExposedValueHandlers()

Exposed value handlers are no longer accessible via this method. Access them via UAnimBlueprintExtension_Base.

Public function Virtual Const

FPropertyAcc...

 

GetPropertyAccessLibrary()

Property access library is no longer accessible via this method. Access it via UAnimBlueprintExtension_PropertyAccess.