IAnimBlueprintNodeCopyTermDefaultsContext

Interface passed to per-node CopyTermDefaults override point.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintCopyTermDefaultsContext.h

Include

#include "IAnimBlueprintCopyTermDefaultsContext.h"

Syntax

class IAnimBlueprintNodeCopyTermDefaultsContext

Remarks

Interface passed to per-node CopyTermDefaults override point.

Destructors

Functions

Name Description

Public function Const

UObject *...

 

GetClassDefaultObject()

Get the CDO that we are writing to.

Protected function Const

UObject *...

 

GetClassDefaultObjectImpl()

Get the CDO that we are writing to.

Public function Const

NodeType &

 

GetDestinationNode()

Get the destination node cast to the correct type.

Public function Const

uint8 *

 

GetDestinationPtr()

Get the destination ptr (the node) that we are writing to.

Protected function Const

uint8 *

 

GetDestinationPtrImpl()

Get the destination ptr (the node) that we are writing to.

Public function Const

int32

 

GetNodePropertyIndex()

Get the property index for this node.

Protected function Const

int32

 

GetNodePropertyIndexImpl()

Get the property index for this node.

Public function Const

const NodeTy...

 

GetSourceNode()

Get the source node cast to the correct type.

Public function Const

const uint8 ...

 

GetSourcePtr()

Get the source ptr (the node in the anim graph node) that we are reading from.

Protected function Const

const uint8 ...

 

GetSourcePtrImpl()

Get the source ptr (the node in the anim graph node) that we are reading from.

Public function Const

const FPrope...

 

GetTargetProperty()

Get the property that we are writing to.

Protected function Const

const FPrope...

 

GetTargetPropertyImpl()

Get the property that we are writing to.