IAnimBlueprintVariableCreationContext::CreateUniqueVariable

Create a uniquely named variable corresponding to an object in the current class.

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macOS

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/IClassVariableCreator.h

Include

#include "IClassVariableCreator.h"

Syntax

FProperty * CreateUniqueVariable
(
    UObject * InForObject,
    const FEdGraphPinType & Type
)

Remarks

Create a uniquely named variable corresponding to an object in the current class.