UAnimGraphNode_ApplyLimits

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ApplyLimits.h

Include

#include "AnimGraphNode_ApplyLimits.h"

Syntax

class UAnimGraphNode_ApplyLimits : public UAnimGraphNode_SkeletalControlBase

Variables

Name Description

Public variable

FAnimNode_Apply...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_ApplyLimits

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Const

void

 

DrawAngularLimits

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* SkelMe...,
    const FAnimNode_ApplyLimits& NodeT...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Protected function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* Previe...
)

Draw function for supporting visualization.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally