UAnimGraphNode_Base::HandleVariableRenamed

Handle when a variable is renamed in the Blueprint Palette

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macOS

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Override Hierarchy

UK2Node::HandleVariableRenamed()

UAnimGraphNode_Base::HandleVariableRenamed()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h

Include

#include "AnimGraphNode_Base.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Base.cpp

Syntax

virtual void HandleVariableRenamed
(
    UBlueprint * InBlueprint,
    UClass * InVariableClass,
    UEdGraph * InGraph,
    const FName & InOldVarName,
    const FName & InNewVarName
)

Remarks

Handle when a variable is renamed in the Blueprint Palette