Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListBase.h |
Include |
#include "AnimGraphNode_BlendListBase.h" |
class UAnimGraphNode_BlendListBase : public UAnimGraphNode_Base
Name | Description | ||
---|---|---|---|
|
RemovedPinArrayIndex |
Name | Description | |
---|---|---|
|
UAnimGraphNode_BlendListBase ( |
Name | Description | ||
---|---|---|---|
|
RemovePinsFromOldPins ( |
Removes removed pins and adjusts array indices of remained pins |
Name | Description | ||
---|---|---|---|
|
GetNodeCategory() |
Gets the menu category this node belongs in. |
|
|
GetOutputLinkAttributes ( |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
Name | Description | ||
---|---|---|---|
|
ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
Name | Description | ||
---|---|---|---|
|
GetNodeTitleColor() |
Gets the draw color of a node's title bar |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |