UAnimGraphNode_BlendListByEnum

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h

Include

#include "AnimGraphNode_BlendListByEnum.h"

Syntax

class UAnimGraphNode_BlendListByEnum :
    public UAnimGraphNode_BlendListBase,
    public INodeDependingOnEnumInterface

Variables

Name Description

Protected variable

TObjectPtr< UEn...

 

BoundEnum

Name of the enum being switched on

Public variable

FAnimNode_Blend...

 

Node

Protected variable

TArray< FName >

 

VisibleEnumEntries

Constructors

Name Description

Public function

UAnimGraphNode_BlendListByEnum

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

ExposeEnumElementAsPin

(
    FName EnumElementName
)

Exposes a pin corresponding to the specified element name.

Protected function Static

void

 

GetPinInformation

(
    const FString& InPinName,
    int32& Out_PinIndex,
    bool& Out_bIsPosePin,
    bool& Out_bIsTimePin
)

Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless.

Public function Virtual

void

 

RemovePinFromBlendList

(
    UEdGraphPin* Pin
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

BakeDataDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to update the node template before it is inserted in the compiled class.

Public function Virtual Const

void

 

CustomizePinData

(
    UEdGraphPin* Pin,
    FName SourcePropertyName,
    int32 ArrayIndex
)

Customize pin data based on the input

Public function Virtual Const

FString

 

GetNodeCategory()

Gets the menu category this node belongs in.

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from INodeDependingOnEnumInterface

Name Description

Public function Virtual Const

UEnum *

 

GetEnum()

Public function Virtual

void

 

ReloadEnum

(
    UEnum* InEnum
)

Public function Virtual Const

bool

 

ShouldBeReconstructedAfterEnumChanged()