UAnimGraphNode_BlendListByInt

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByInt.h

Include

#include "AnimGraphNode_BlendListByInt.h"

Syntax

class UAnimGraphNode_BlendListByInt : public UAnimGraphNode_BlendListBase

Variables

Name Description

Public variable

FAnimNode_Blend...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_BlendListByInt

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

AddPinToBlendList()

Adds a new pose pin.

Public function Virtual

void

 

RemovePinFromBlendList

(
    UEdGraphPin* Pin
)

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.