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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h |
Include |
#include "AnimGraphNode_BlendSpaceGraphBase.h" |
class UAnimGraphNode_BlendSpaceGraphBase : public UAnimGraphNode_Base
Name | Description | ||
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TObjectPtr< UBl... |
BlendSpace |
Internal blendspace. |
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TSubclassOf< UB... |
BlendSpaceClass |
Blendspace class, for template nodes. |
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TObjectPtr< UBl... |
BlendSpaceGraph |
Dummy blendspace graph (used for navigation only) |
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Graphs |
Linked animation graphs for sample points. |
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SkeletonName |
Skeleton name used for filtering unloaded assets. |
Name | Description | |
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UAnimGraphNode_BlendSpaceGraphBase() |
Name | Description | ||
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UAnimationBl... |
AddGraph ( |
Adds a new graph to the internal array. |
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UAnimationBl... |
AddGraphInternal ( |
Helper function for AddGraph/ReplaceGraph - builds the new graph but doesn't add it to Graphs array. |
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UAnimGraphNo... |
ExpandGraphAndProcessNodes ( |
Helper function for compilation. |
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UBlendSpaceG... |
GetBlendSpaceGraph() |
Access the 'dummy' blendspace graph. |
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GetBlendSpaceGraphName() |
Get the name of the blendspace graph. |
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GetBlendSpaceName() |
Get the name of the blendspace. |
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TArrayView< ... |
GetGraphs() |
Access the graphs for each sample. |
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GetSampleIndex ( |
Returns the sample index associated with the graph, or -1 if not found |
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GetSyncGroupName() |
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RemoveGraph ( |
Removes the graph at the specified index. |
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ReplaceGraph ( |
Replaces the graph at the specified index. |
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SetSyncGroupName ( |
Set the sync group name assigned to this node. |
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SetupFromAsset ( |
Setup this node from the specified asset. |
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SetupFromClass ( |
Setup this node from the specified class. |
Name | Description | ||
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CustomizeDetails ( |
Can customize details tab |
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CustomizePinData ( |
Customize pin data based on the input |
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GetInputLinkAttributes ( |
Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. |
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GetRequiredExtensions ( |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
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OnCopyTermDefaultsToDefaultObject |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO |
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OnProcessDuringCompilation |
Process this node's data during compilation (override point) |
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PostProcessPinName ( |
Give the node a chance to change the display name of a pin. |
Name | Description | ||
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsActionFilteredOut ( |
Determine if the node of this type should be filtered in the actions menu |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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DestroyNode() |
Destroy the specified node |
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GetIconAndTint ( |
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UObject *... |
GetJumpTargetForDoubleClick() |
By default return any animation assets we have. |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetSubGraphs() |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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JumpToDefinition() |
Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) |
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TSharedPtr< ... |
MakeNameValidator() |
Create a name validator for this node |
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OnRenameNode ( |
Called when this node is being renamed after a successful name validation |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |