UAnimGraphNode_BoneDrivenController

This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h

Include

#include "AnimGraphNode_BoneDrivenController.h"

Syntax

class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase

Remarks

This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)

Variables

Name Description

Public variable

FAnimNode_BoneD...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_BoneDrivenController

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Static

void

 

AddRangePropertyRow

(
    const FText& Name,
    const FText& Tooltip,
    IDetailCategoryBuilder& Category,
    TSharedRef< IPropertyHandle > Prope...,
    const FName MinPropertyName,
    const FName MaxPropertyName,
    TAttribute< EVisibility > Visibilit...
)

Protected function Static

void

 

AddTripletPropertyRow

(
    const FText& Name,
    const FText& Tooltip,
    IDetailCategoryBuilder& Category,
    TSharedRef< IPropertyHandle > Prope...,
    const FName XPropertyName,
    const FName YPropertyName,
    const FName ZPropertyName,
    TAttribute< EVisibility > Visibilit...
)

Protected function Static

EVisibility

 

AreNonCurveMappingValuesVisible

(
    IDetailLayoutBuilder* DetailLa...
)

Should non-curve mapping values be shown (multiplier, range)?

Protected function Static

EVisibility

 

AreRemappingValuesVisible

(
    IDetailLayoutBuilder* DetailLa...
)

Protected function Static

EVisibility

 

AreTargetBonePropertiesVisible

(
    IDetailLayoutBuilder* DetailLa...
)

Should destination bone or morph target properties be visible.

Protected function Static

EVisibility

 

AreTargetCurvePropertiesVisible

(
    IDetailLayoutBuilder* DetailLa...
)

Protected function Static

FText

 

ComponentTypeToText

(
    EComponentType::Type Component
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Public function Virtual Const

void

 

Draw

(
    FPrimitiveDrawInterface* PDI,
    USkeletalMeshComponent* Previe...
)

Draw function for supporting visualization.

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.