UAnimGraphNode_CCDIK

Editor node for CCDIK IK skeletal controller.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CCDIK.h

Include

#include "AnimGraphNode_CCDIK.h"

Syntax

class UAnimGraphNode_CCDIK : public UAnimGraphNode_SkeletalControlBase

Remarks

Editor node for CCDIK IK skeletal controller.

Variables

Name Description

Public variable

FAnimNode_CCDIK

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_CCDIK

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UAnimGraphNode_SkeletalControlBase

Name Description

Protected function Virtual Const

FText

 

GetControllerDescription()

Returns the short descriptive name of the controller.

Protected function Virtual Const

const FAnimN...

 

GetNode()

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CopyNodeDataToPreviewNode

(
    FAnimNode_Base* InPreviewNode
)

Called to propagate data from the internal node to the preview in Persona.

Public function Virtual Const

FEditorModeI...

 

GetEditorMode()

Override this function to push an editor mode when this node is selected

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally