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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h |
Include |
#include "AnimGraphNode_LayeredBoneBlend.h" |
class UAnimGraphNode_LayeredBoneBlend : public UAnimGraphNode_BlendListBase
Name | Description | ||
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Node |
Name | Description | |
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UAnimGraphNode_LayeredBoneBlend ( |
Name | Description | ||
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AddPinToBlendByFilter() |
Adds a new pose pin. |
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RemovePinFromBlendByFilter ( |
Name | Description | ||
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CustomizeDetails ( |
Can customize details tab |
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GetNodeCategory() |
Gets the menu category this node belongs in. |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished. |
Name | Description | ||
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |