UAnimGraphNode_LayeredBoneBlend

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LayeredBoneBlend.h

Include

#include "AnimGraphNode_LayeredBoneBlend.h"

Syntax

class UAnimGraphNode_LayeredBoneBlend : public UAnimGraphNode_BlendListBase

Variables

Name Description

Public variable

FAnimNode_Layer...

 

Node

Constructors

Name Description

Public function

UAnimGraphNode_LayeredBoneBlend

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

AddPinToBlendByFilter()

Adds a new pose pin.

Public function Virtual

void

 

RemovePinFromBlendByFilter

(
    UEdGraphPin* Pin
)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Public function Virtual Const

FString

 

GetNodeCategory()

Gets the menu category this node belongs in.

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished.

Overridden from UK2Node

Name Description

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally