UAnimGraphNode_LinkedAnimGraphBase

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Inheritance Hierarchy

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimGraphBase.h

Include

#include "AnimGraphNode_LinkedAnimGraphBase.h"

Syntax

class UAnimGraphNode_LinkedAnimGraphBase :
    public UAnimGraphNode_CustomProperty,
    public IK2Node_EventNodeInterface

Variables

Name Description

Protected variable

bool

 

bIsInterfaceBlueprint

Interface flag used for filtering unloaded classes.

Protected variable

bool

 

bIsTemplateAnimBlueprint

Template flag used for filtering unloaded classes.

Protected variable

FString

 

SkeletonName

Skeleton name used for filtering unloaded classes.

Functions

Name Description

Protected function

void

 

AllocatePoseLinks()

Called pre-compilation to allocate pose links.

Protected function

void

 

GenerateExposedPinsDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Generates widgets for exposing/hiding Pins for this node using the provided detail builder

Protected function Virtual Const

FString

 

GetCurrentInstanceBlueprintPath()

Gets path to the currently selected instance class' blueprint.

Public function Virtual

FAnimNode_Li...

 

GetLinkedAnimGraphNode()

Node accessor.

Public function Virtual Const

const FAnimN...

 

GetLinkedAnimGraphNode()

Protected function

bool

 

HasInstanceLoop()

Finds out whether there is a loop in the graph formed by linked instances from this node.

Protected function Static

bool

 

HasInstanceLoop_Recursive

(
    UAnimGraphNode_LinkedAnimGraphBase ...,
    TArray< FGuid >& VisitedNodes,
    TArray< FGuid >& NodeStack
)

Finds out whether there is a loop in the graph formed by linked instances from CurrNode, used by HasInstanceLoop.

Protected function

void

 

OnSetInstanceBlueprint

(
    const FAssetData& AssetData,
    IDetailLayoutBuilder* InDetail...
)

Instance blueprint was changed by user.

Protected function Virtual Const

bool

 

OnShouldFilterInstanceBlueprint

(
    const FAssetData& AssetData
)

Filter callback for blueprints (only accept matching skeletons/interfaces)

Overridden from UAnimGraphNode_CustomProperty

Name Description

Public function Virtual Const

bool

 

IsStructuralProperty

(
    FProperty* InProperty
)

Check whether the specified property is structural (i.e. should we rebuild the UI if it changes)

Overridden from UAnimGraphNode_Base

Name Description

Public function Virtual

void

 

CreateOutputPins()

Create any output pins necessary for this node.

Public function Virtual

void

 

CustomizeDetails

(
    IDetailLayoutBuilder& DetailBuilde...
)

Can customize details tab

Public function Virtual

FPoseLinkMap...

 

GetLinkIDLocation

(
    const UScriptStruct* NodeType,
    UEdGraphPin* SourcePin
)

Public function Virtual Const

void

 

GetOutputLinkAttributes

(
    FNodeAttributeArray& OutAttributes
)

Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node.

Public function Virtual Const

void

 

GetRequiredExtensions

Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system.

Public function Virtual

void

 

OnCopyTermDefaultsToDefaultObject

Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO

Public function Virtual Const

bool

 

ShouldShowAttributesOnPins()

Public function Virtual

void

 

ValidateAnimNodeDuringCompilation

(
    USkeleton* ForSkeleton,
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UK2Node

Name Description

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Overridden from IK2Node_EventNodeInterface

Name Description

Public function Virtual

TSharedPtr< ...

 

GetEventNodeAction

(
    const FText& ActionCategory
)