UAnimGraphNode_LinkedAnimLayer::GetPreviewNode

Get the preview node, if any, when instanced in an animation blueprint and debugged.

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h

Include

#include "AnimGraphNode_LinkedAnimLayer.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp

Syntax

FAnimNode_LinkedAnimLayer * GetPreviewNode() const

Remarks

Get the preview node, if any, when instanced in an animation blueprint and debugged.