UAnimGraphNode_LinkedAnimLayer::OnShouldFilterInstanceBlueprint

Filter callback for blueprints (only accept matching skeletons/interfaces)

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Override Hierarchy

UAnimGraphNode_LinkedAnimGraphBase::OnShouldFilterInstanceBlueprint()

UAnimGraphNode_LinkedAnimLayer::OnShouldFilterInstanceBlueprint()

References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedAnimLayer.h

Include

#include "AnimGraphNode_LinkedAnimLayer.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimLayer.cpp

Syntax

virtual bool OnShouldFilterInstanceBlueprint
(
    const FAssetData & AssetData
) const

Remarks

Filter callback for blueprints (only accept matching skeletons/interfaces)