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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h |
Include |
#include "AnimGraphNode_Mirror.h" |
class UAnimGraphNode_Mirror : public UAnimGraphNode_Base
Name | Description | ||
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Node |
Name | Description | ||
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GetOutputLinkAttributes ( |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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EAnimAssetHa... |
SupportsAssetClass ( |
Returns whether this node supports the supplied asset class |
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ValidateAnimNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsActionFilteredOut ( |
Determine if the node of this type should be filtered in the actions menu |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
Name | Description | ||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |