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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_MultiWayBlend.h |
Include |
#include "AnimGraphNode_MultiWayBlend.h" |
class UAnimGraphNode_MultiWayBlend : public UAnimGraphNode_Base
Name | Description | ||
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Node |
Name | Description | |
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UAnimGraphNode_MultiWayBlend ( |
Name | Description | ||
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AddPinToBlendNode() |
Adds a new pose pin. |
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RemovePinFromBlendNode ( |
Name | Description | ||
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GetNodeCategory() |
Gets the menu category this node belongs in. |
Name | Description | ||
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ReallocatePinsDuringReconstruction ( |
Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components) |
Name | Description | ||
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |