UAnimGraphNode_PoseDriver::GetDrivingBoneNames

Returns the pose-driver its driven bones by name

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References

Module

AnimGraph

Header

/Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_PoseDriver.h

Include

#include "AnimGraphNode_PoseDriver.h"

Source

/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp

Syntax

void GetDrivingBoneNames
(
    TArray< FName > & BoneNames
)

Remarks

Returns the pose-driver its driven bones by name